3 ms·
There's a similar performance hit going from DX11 to OpenGL for Talos Principle. According to one developer, it has something to do with OpenGL drivers having a
by 0xcde4c3db 11y ago
There's a similar performance hit going from DX11 to OpenGL for Talos Principle. According to one developer, it has something to do with OpenGL drivers having a "weak shader optimizer" [1].
[1] https://steamcommunity.com/app/257510/discussions/0/612823460267445825/#c612823460271377059 https://steamcommunity.com/app/257510/discussions/0/61282346...