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You're right about the current status, but there is no reason to believe that there is any architectural issue in the way of performance parity with DirectX. T
by tux1968 11y ago
You're right about the current status, but there is no reason to believe that there is any architectural issue in the way of performance parity with DirectX. This is a necessary first step, and there is a lot of reason for optimism :-)
- ramy_d 11y agoIndeed, from their Q&A http://steamcommunity.com/app/257510/discussions/0/412447331651720139/ http://steamcommunity.com/app/257510/discussions/0/412447331... Let me put it this way: When The Talos Principle came out, it had a very similar frame rate in DirectX 9 vs DX 11. But then we optimized the game, and the drivers were optimized in the meantime, and now D3D11 is 20-30% faster than D3D9! I have a firm belief that this will also happen to Vulkan vs D3D11, over time However, for now you can actually expect lower frame-rate compared to D3D11. C'mon, it's brand new API, give it some time. :)