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Was just looking at the Oculus SDK math library, and they have some really neat ideas... For one, handling rotation sign (is positive clockwise or counter-cloc
by JabavuAdams 11y ago
Was just looking at the Oculus SDK math library, and they have some really neat ideas...
For one, handling rotation sign (is positive clockwise or counter-clockwise), left-handed vs. right-handed coordinates, etc. through c++ template parameters.