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> If you don't need full control or maximum performance, something like OpenGL ES 2 will still be a lot easier to program because it does a lot of things for yo
by creshal 11y ago
> If you don't need full control or maximum performance, something like OpenGL ES 2 will still be a lot easier to program because it does a lot of things for you that you would have to do yourself when using Vulkan.
Which is normally done by the game engine. And the big ones are already migrating to Metal et. al.
Is the market for self-made game engines still that big? From a consumers perspective, virtually everything is on one of the "big" engines nowadays (when in doubt, Unity).
- dragonwriter 11y ago> Which is normally done by the game engine. Sure, for games. Not all projects using 3d graphics are games, or use game engines.