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> or a third party game engine All major engines already have announced migrating to Vulkan and/or its platform-specific counterparts (DX12/Metal), so you'd be
by creshal 11y ago
> or a third party game engine
All major engines already have announced migrating to Vulkan and/or its platform-specific counterparts (DX12/Metal), so you'd be indirectly using Vulkan anyway.
- TazeTSchnitzel 11y agoWell, when you write in Haskell and compile it to x86-64 machine code, you are indirectly using x86-64 machine code. That doesn't mean a Haskell programmer would like to write x64 asm, they're on quite different levels of abstraction.