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It would be convenient, certainly, the same way a robot kitchen would be convenient. But it turns out human chefs aren't all that expensive compared to an equal
by sliverstorm 11y ago
It would be convenient, certainly, the same way a robot kitchen would be convenient. But it turns out human chefs aren't all that expensive compared to an equally competent robot chef, at least for the foreseeable future.
The video game industry already has lifelike speech available to it, for a cost. Lifelike 3D graphics on the other hand don't exist at any cost.
- Razengan 11y agoBut with human voice actors, you can't modify the dialogue in your game, or change/improve the part of the story that's tied to that dialogue, without scheduling new recording sessions. That can get expensive and actors aren't always going to be available (which is another problem when you're trying to make sure you get the same voices for DLC & sequels etc.)
- sliverstorm 11y agoYes, I understand why it would be nice to have arbitrary lifelike synthesizable voice. But hiring a voice actor currently gets you 90% of the way "there" (wherever "there" is) at a tiny, tiny, minuscule fraction of the cost of personally developing the entire future of speech synthesis.