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League of Legends have attempted to solve the problem by tying a reward structure to user interaction. Positive interactions get rewarded, negative interactions
by badloginagain 11y ago
League of Legends have attempted to solve the problem by tying a reward structure to user interaction. Positive interactions get rewarded, negative interactions punished.
The upvote/downvote system works well for how simple it is for the end user. Although, this reward structure seems to favour opinion over fact- The stronger the opinion the more interest in generates. Also, the system only works well if the community is aligned. HN, for example, has enough people to flag flagrantly bad comments that it's managed to [mostly] maintain quality with growth. Reddit "blows up" when the company takes action to realign the community away from what it considers to be bad actors.
Twitter has no control over quality nor content. They've invested so much into developing a monetization platform (which some may argue has diminished quality of content) and they've ignored the core product- a community interacting with itself. Fake accounts, ads, and an organized faction of bad actors; one wonders how far-reaching the Twitter Exodus [of users and investors] will be.