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On the "slide to unlock" thing: I noticed it became very difficult for young kids to slide to unlock iPhones and iPads after iOS 7 was released. I remember my
by interpol_p 11y ago
On the "slide to unlock" thing: I noticed it became very difficult for young kids to slide to unlock iPhones and iPads after iOS 7 was released.
I remember my 10 month old just intuitively sliding the iOS 6 unlock slider. The inset sliding "tray" and obvious button made it extremely clear. When iOS 7 was released it was as if my child suddenly regressed, and it took quite some time for him to get familiar with the new slide to unlock. (Even now that he's much older he sometimes doesn't slide it all the way and the lock screen bounces back into place — because there is no obvious stopping point.)
It was such a shame that the old slide-to-unlock was lost in the aesthetic transition. The original iPhone introduced one of the most immediately obvious user interfaces I'd ever seen.
- Yetanfou 11y ago> The original iPhone introduced one of the most immediately obvious user interfaces I'd ever seen. No, that would have been Neonode with the N1, about 2 years before the first iPhone: http://www.geek.com/apple/apples-slide-to-unlock-patent-invalidated-by-top-german-court-1632073/ http://www.geek.com/apple/apples-slide-to-unlock-patent-inva... ...but I tend to think that 'slide to unlock' was 'invented' a bit earlier, probably around the time the Sumerians felt the urge to lock their doors to keep out nosy neighbours and keep in wily camels.
- interpol_p 11y agoThat would be referring to this? http://ichef.bbci.co.uk/news/304/media/images/61357000/jpg/_61357225_neo.jpg http://ichef.bbci.co.uk/news/304/media/images/61357000/jpg/_... Sorry but no. That's visually like the iOS 7 implementation which is so hard to use. The exact one I complained about. There's far more to a good UI than just the basic idea — even the requirement of the iPhone's 60 FPS prioritised animation rendering and good finger tracking helped make that digital representation so intuitive. Also the recovery animations (what happens when you don't finish the slide), the ability to slide back and forth with tracking (e.g., in that Neonode screenshot it says "swipe" indicating a single gesture, not a continuous one). And how the screen transitions from completed slide to home screen. These are important details that you have completely overlooked in your claim. I even mentioned the important element of the visual "track" in which the button slides as part of the key features, which is nowhere to be found in the images I saw for Neonode. Apple even used a text-sheen animation in the direction of the slide to visually hint at the direction, that required masking an animated gradient into text back on the original iPhone hardware. Obviously sliding mechanisms existed in physical reality prior to iPhone. I'm not sure why that's relevant as it's part of what makes the digital version intuitive. Apple introduced this interface. The Neonode one is not even in the same universe of usability, design or details.