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Isosurface Extraction Using Marching Cubes Algorithm
- Devid2014 11y agoIs Marching Cubes not already outdated algorithm to do this !? Why not use state pf the art algorithm for this, like Marching Tiles ?
- bd 11y agoFor few other approaches implemented for WebGL see here: http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/ http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
- irascible 11y agoMarching cubes is 3d isosurface reconstruction, and recently it has become un-patent encumbered, so there's a new rennaisance of usage. From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art... Can you direct me to what you meant when you said state of the art?
- bd 11y agoIf you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations): http://threejs.org/examples/webgl_marchingcubes.html http://threejs.org/examples/webgl_marchingcubes.html http://webglsamples.org/blob/blob.html http://webglsamples.org/blob/blob.html http://webglsamples.org/caves/caves.html http://webglsamples.org/caves/caves.html https://www.clicktorelease.com/code/bumpy-metaballs/ https://www.clicktorelease.com/code/bumpy-metaballs/ http://dev.miaumiau.cat/rayTracer/ http://dev.miaumiau.cat/rayTracer/ http://dev.miaumiau.cat/sph/ http://dev.miaumiau.cat/sph/ http://mikolalysenko.github.io/Isosurface/ http://mikolalysenko.github.io/Isosurface/