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> it's a consumption device rather than both consumption and production, is just silly It's not just the fact that it's an underutilized general computing devi
by thebaer 11y ago
> it's a consumption device rather than both consumption and production, is just silly
It's not just the fact that it's an underutilized general computing device; just look at the apps on your phone and tell me the percentage of them that open to a blank "canvas" rather than some kind of stream / feed.
On the desktop, you have your text editors, word processors, photo editors, video editors, 3D modelers, IDEs, file sharing utilities, digital audio workstations, etc.
On the phone, you have your camera app and maybe an audio recording app. Everywhere you want to produce something on the smartphone is generally tied to sharing it with others -- but then to share a photo, video, or thought, you're almost always coerced into consuming some information first.
I think this is solvable, though, especially by this community. The mobile platform is still young, especially compared to the desktop world. There is time to create real tools that enable more people to create, and don't simply aim to hold users' stares and profit from their personal information.
- digi_owl 11y ago> On the desktop, you have your text editors, word processors, photo editors, video editors, 3D modelers, IDEs, file sharing utilities, digital audio workstations, etc. Could have sworn i have seen examples of all but 3D modeling in the Android Play store. That said, some of those uses can be very RAM demanding, and phones do not have much to offer there compared to a desktop.
- JoeAltmaier 11y agoAnd few professionals are going to be satisfied with a tiny screen, tiny processor and throttled connectivity. And no mouse or keyboard or Bamboo pad. Heck, I need three monitors to be most productive!
- deleted 11y ago[deleted]
- digi_owl 11y agoChill dude, nobody is forcing you to replace your rig with a phone. But a little anecdote though. I seem to recall that the early Toshiba Android tablets were popular with photographs. This because their full size SD slot (and USB-A on the Thrive) allowed them to use the tablet as a on the go light table. Similarly, tablets seems to be getting more and more use as clipboard replacements for various tasks. This because they can handle all manner of forms and documents.
- thebaer 11y agoOf course; my point wasn't that these don't exist. Each device has its own strengths, and smartphones are really good consumption devices. I'd never build an entire application on a touchscreen phone, but I'd absolutely apply a predetermined Instagram filter. I wouldn't whip out my laptop on the street to look for a good place to eat nearby, but would absolutely pull up Google Maps on my phone.
- icebraining 11y agoFor 3D modeling, there's Spacedraw[1], Qubism[2], Autodesk FormIt[3], 123D Sculpt+[4], d3D Sculptor[5], Project Dev: 3D Design[6] and others. Whatever made you think mobile platforms don't have those tools? [1] https://play.google.com/store/apps/details?id=com.scalisoft.spacedraw https://play.google.com/store/apps/details?id=com.scalisoft.... [2] https://play.google.com/store/apps/details?id=jquinn.qubism.android https://play.google.com/store/apps/details?id=jquinn.qubism.... [3] https://play.google.com/store/apps/details?id=com.autodesk.formIt https://play.google.com/store/apps/details?id=com.autodesk.f... [4] https://play.google.com/store/apps/details?id=com.autodesk.Sculpt https://play.google.com/store/apps/details?id=com.autodesk.S... [5] https://play.google.com/store/apps/details?id=com.naticis.d3DFree https://play.google.com/store/apps/details?id=com.naticis.d3... [6] https://play.google.com/store/apps/details?id=xyz.projectdev.design https://play.google.com/store/apps/details?id=xyz.projectdev...
- thebaer 11y agoMy point was that most apps on the App Store / Google Play (and therefore most of the ones you probably have installed) are heavily consumption-focused -- not that these utilities don't exist.
- icebraining 11y agoI'd wager the same is true for personal laptops, though. There are certainly many more 3D games than 3D editors, and many more video players than video editors.
- thebaer 11y agoThe point is that within these smartphone apps, there are often consumption and production elements. E.g. on Instagram, the app opens to a stream of activity (consumption). You have to tap a button to start to produce something. Compared to the Camera app or Photo Booth on my PC, both which exist to enable me to produce first, Instagram is focused on consumption first. That's what I find odd.
- jpindar 11y agoSpeak for yourself, I have Photoshop, AutoDesk Sketchbook, a python IDE, an audio editor and various text editors, spreadsheet editors, and terminals on my phone. If people don't have those on their phones, it's because they don't want to.
- hammock 11y ago>It's not just the fact that it's an underutilized general computing device; just look at the apps on your phone and tell me the percentage of them that open to a blank "canvas" rather than some kind of stream / feed. One of the best things about Snapchat is that it always opens on the camera. It orients the user immediately towards creation and sharing, rather than consuming.
- thebaer 11y agoYes, Snapchat is a great example. I'd love to see more apps that work that way.