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Here is a digest of the thread you had been replying to: gregstula said that std::array is better than what games use (imagining games use plain C arrays). I co
by pandaman 11y ago
Here is a digest of the thread you had been replying to: gregstula said that std::array is better than what games use (imagining games use plain C arrays). I corrected them, saying that games use explicitly mapped memory and pointed at issues with std::array that prevents its usage in games. I never advocated use of raw arrays in this thread though they have utility since they are easily substituted with pointers if/when you decide that you care about the underlying memory and this is why I've never seen std::array in a game code. Note that I have not seen every game in existence, only few dozen AAA titles or so. I know people write indie/mobile/social games with stl, python and what-not but I am not really interested in that kind of game programming.