3 ms·
The zeroth step would be to have a vision for sourceforge. The first step would have to be slim down the site to make it actually fun to use. It tries to be ev
by perlgeek 11y ago
The zeroth step would be to have a vision for sourceforge.
The first step would have to be slim down the site to make it actually fun to use. It tries to be everything for everyone. It has so many options and features, but most of them with such a bad UI that it takes ages to accomplish anything.
I remember that I once found a bug report on a project I used, and even after logging in to sourceforge, I couldn't find a way to submit a patch or add a comment to that bug report. That's simply a no go. Make it easy to contribute, even if that means throwing out half of the subsystems.
And yes, something CI/CD-like might be a good vision. Adding it to the existing cruft would not create a good experience though.
- kayamon 11y agoI wrote about this before once [1], but the key thing SourceForge needs to realize is that the users content is the single most important asset they have, and they need to present that on the page with more importance than any other UI element. It's something GitHub got right from day 1, but SF never managed. [1] http://www.codersnotes.com/notes/the-winter-of-our-discontent/ http://www.codersnotes.com/notes/the-winter-of-our-disconten...