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It's hard but needed to differentiate between UTF-16 and UChar byte array. UChar byte array are not essentially an well-formed UTF-16 string. Beyond, why bother
by fantasticfears 11y ago
It's hard but needed to differentiate between UTF-16 and UChar byte array. UChar byte array are not essentially an well-formed UTF-16 string. Beyond, why bother use UnicodeString? It's fairly easy to use. It covers the detail from your sight.
It's indeed super cool to see a modern Unicode C++ library. But anyway, is it really useful for production usage? The answer could be no. In contrast, ICU was old, battle-tested, compact and well-tested.
- rspeer 11y agoI'm talking about using UTF-8 as the string representation, not UChars. UChars are an artifact of UTF-16, and thus require converting all text on input and output, unless you work in a Windows API world where I/O is UTF-16. Modern programming languages such as Rust gain efficiency by working with unmodified UTF-8. All you lose is constant-time arbitrary indexing, which is a bad idea in most cases anyway.
- jstimpfle 11y agoWhy is a bad idea? Because Unicode has too complicated semantics to split a Unicode string at arbitrary points?
- imron 11y agoBoth utf8 and utf16 can contain multicharacter elements. If you split a string at an arbitrary point you risk splitting it inside a multicharacter element. This will be very common in utf8 that contains non-ascii characters, and very rare with utf16 (only happens with characters outside the BMP). Neither is something you want in your code, unless you think it's a good idea to corrupt your users' data. Edit: It's not too difficult to handle these cases and make sure you only split at valid positions, but you do need to be careful and there are a number of edge cases you might not think through or even encounter unless you have the right sort of data to test with - which leads to lots of faulty implementations. e.g. for years MySQL couldn't handle utf8 characters outside the BMP.
- deleted 11y ago[deleted]
- jstimpfle 11y agoMy parent was speaking about indexing at the code points level, not at the encoding (byte / character) level. I do know that Unicode has combining code points (confusingly called combining characters) and nasty things like rtl switching code points. I guess it's turtles all the way down.
- vardump 11y ago> My parent was speaking about indexing at the code points level, not at the encoding (byte / character) level. You need UTF-32 for (random) indexing of code points. UTF-16 has 16-bit code units. Some UTF-16 code points are 32-bits, using a surrogate pair. So it's the same trade-off as with UTF-8. Thus no reason not to just simply use UTF-8 in the first place and take advantage of the memory savings.
- jstimpfle 11y agoAgain, my original parent's statement was not about encoding or memory savings. The statement was that it was a bad idea to index into an (abstract) unicode string (of unicode code points -- not compositions thereof whatsoever). I didn't question that, but hoped to get some inspiration for sane usage of unicode handling (which I'm not sure is humanly possible except for treating it as a rather black box and make no promises).
- imron 11y agoYour original parent was all about encodings, and mentioned it was a bad idea to arbitrarily index in to utf8 strings, (no mention of abstract strings of unicode codepoints). > languages such as Rust gain efficiency by working with unmodified UTF-8. All you lose is constant-time arbitrary indexing So it's saying Rust mostly benefits from using utf8, but in doing so, it loses the ability to arbitrarily index a character in a string (in constant time). If it was abstract strings of unicode codepoints then there is no problem - except you'd then be using 32bits per codepoint.
- skystrife 11y agoIt's not super convenient, but one can operate on UTF-8 buffers with ICU via UText (see e.g. http://userguide.icu-project.org/strings/utext#TOC-Example:-Counting-the-Words-in-a-UTF-8-String http://userguide.icu-project.org/strings/utext#TOC-Example:-...) Not everything is doable this way, but quite a lot actually is.