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(shameless plug alert) This is how my WIP (verrrry WIP) game engine written in Guile Scheme works. It is built explicitly to enable iterative, live developmen
by davexunit 11y ago
(shameless plug alert)
This is how my WIP (verrrry WIP) game engine written in Guile Scheme works. It is built explicitly to enable iterative, live development.
2 year old video of a precursor to the current project: https://dthompson.us/functional-reactive-programming-in-scheme-with-guile-2d.html https://dthompson.us/functional-reactive-programming-in-sche...
Simple example program: https://git.dthompson.us/sly.git/blob/HEAD:/examples/simple.scm https://git.dthompson.us/sly.git/blob/HEAD:/examples/simple....
More complicated minesweeper example: https://git.dthompson.us/sly.git/blob/HEAD:/examples/mines/mines.scm https://git.dthompson.us/sly.git/blob/HEAD:/examples/mines/m...
Home page: https://dthompson.us/pages/software/sly.html https://dthompson.us/pages/software/sly.html
Hoping to get a 0.2 release out the door in time for the Lisp Game Jam coming up in April.