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OpenGL, really? The graphics API that is to terribly unsuited to modern hardware that it spawned several replacement APIs (Apple Metal, Khronos Vulkan, DirectX
by creshal 11y ago
OpenGL, really? The graphics API that is to terribly unsuited to modern hardware that it spawned several replacement APIs (Apple Metal, Khronos Vulkan, DirectX 12, …) and that has been more in the way of than helping programmers for at least a decade before?
OpenGL is the perfect caution tale on what not to do when trying to make a hardware acceleration API.
- gnarbarian 11y agoVulkan is next. Opengl dominated for quite a while. 10 years? after it beat glide. The hardware has changed enough to warrant a new standard which is where the gpgpu language explosion is coming from.
- douche 11y agoOpenGL dominated? Not anywhere where people had better alternatives. Windows/XBox had DirectX, other console makers had their own proprietary libraries.
- pjc50 11y agoI think this has been unfairly downvoted. It doesn't match accelerator hardware well, it's something of a historic path dependency because it was the only open API, and the one used by 3DFX for their "miniGL" drivers.