3 ms·
I doubt this is a performance issue, because it's the same pattern Phoenix uses to respond to an html request. Phoenix is very fast despite passing the much lar
by aczerepinski 11y ago
I doubt this is a performance issue, because it's the same pattern Phoenix uses to respond to an html request. Phoenix is very fast despite passing the much larger Plug.Conn struct through a much larger number of functions that similarly update one thing and return a new copy.
I'd also be curious to know what happens with GC behind the scenes for this pattern to be so performant - I don't know anything about that part.
- im_down_w_otp 11y agoIt will be a performance issue at some point. It creates a lot of allocator & GC churn. Part of the reason this is mitigated somewhat has to do with how the Beam VM manages GC. It's per process, which provides a few nice features. One is that processes that do a lot of "work" tend not to be long-lived, and consequently they tend not to accrete a lot of heap allocations. The share-nothing concurrency model enforces an isolation pattern on the developer, which then allows the GC to make some guaranteed assumptions about what is safe and isn't safe to reap. The combination of those to factors allows GC sweeps to be both typically small/short and also done in parallel with other scheduled running processes, so that GC doesn't block all the execution resources. Considering the use case here though, I'd really not worry about it. The only way it'd likely bite you is if you were building a massive scale email pushing application, and you were weirdly trying to optimize for using as low-end, or as few, machines as possible to run it, and you hadn't already found yourself flagged by every mail relay as being a spammer.
- pmarreck 11y ago> Phoenix is very fast despite passing the much larger Plug.Conn struct through a much larger number of functions that similarly update one thing and return a new copy. I know that, but I'm not concerned about the current, apparent speed. I'm concerned about the "death by a million cuts" I've seen in other large apps I've worked on, where incremental tiny but unnecessary delays eventually add up to something significant. In my experience the only way to slow down that process is to be really anal about performance, memory consumption etc. with every line of code you write.