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Nice find. However, I don't see where it says anything about MongoDB failing, though it is mentioned as a NoSQL database. Also: Another customer, Electronic Ar
by ehsanul 17y ago
Nice find. However, I don't see where it says anything about MongoDB failing, though it is mentioned as a NoSQL database. Also:
Another customer, Electronic Arts, uses Basho infrastructure for a system that supports 7 million daily users of Warhammer Online on Facebook, saving each player’s status every half-minute, Falco said.
That's an impressive number of daily users, but it's just saving a status every half-minute? I don't see why MongoDB couldn't handle that just fine, assuming enough nodes (auto-sharding is basically working now right?).
- sailormoon 17y agoI don't know, that's 230k saves a second .. that's no joke no matter what platform you're using. I am not super familiar with sharding in MongoDB (haven't needed to go there yet) but seems like 230k writes/second would stress pretty much anything, and Mongo only added that functionality fairly recently. Personally I am not at all worried about having to deal with 230k writes/second, though. If one of my apps ever gets that large, I will expect my far-smarter-than-me head of DB ops to deal with it, then send me an email telling me all about how he'd solved the problem, which I will read with great interest from on board my gold-plated yacht.
- spidaman 17y agoNo so fast with the yacht, he didn't say they're doing 230k saves/sec. That'd be the case if Warhamemr Online saved statuses for 7M concurrent users every 30 seconds. The basho guy said 7M daily users, not 7M concurrent ones.
- sailormoon 17y agoOops. My mistake. Oh well, it's EA's yacht anyway ..