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D3 is a completely different game than on release. On release it was all about maxing a few stats (main stat, attack speed, crit chance, crit hit). The differen
by dexwiz 11y ago
D3 is a completely different game than on release. On release it was all about maxing a few stats (main stat, attack speed, crit chance, crit hit). The differences between one piece of the gear and the next was just a few points. Also gear was almost 100% random drops. This made the AH better, as you could never be expected to find a full set of top tier gear.
Now it's much more based around set bonuses and builds. No more AH, so all gear is self found. But now you have random drops, rift drops, blood shards, cube upgrades, rerolls. So multiple ways to acquire and improve existing gear.
- toast42 11y agoI'm fairly certain that D3 was originally built around the auction house. They started with a solid stream of monetization and then built a game around that.
- sangaya 11y agoThe thing about D3 though is that Blizzard continued to take feedback from the community and iterate through the game by adjusting and introducing new game mechanics with each update. The current 2.4 is so far different from the original release that its shocking. I played at the start and quickly got tired of the horrible drops and Auction House. Now the variety of entertaining builds that are possible is huge. I'm playing Season 5 and my friends have started again too. It's great for both short (<10min) sessions as well as long ones.
- toast42 11y agoThat is certainly a good sign. I played in the beta and decided it wasn't for me, so maybe I owe it another chance!