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UE4's editor is also filled with bugs and inconveniences, and tooling and documentation for programming outside of Blueprints is haphazard at best. Crossing the
by mintplant 11y ago
UE4's editor is also filled with bugs and inconveniences, and tooling and documentation for programming outside of Blueprints is haphazard at best. Crossing the C++/Blueprint boundary can be a pain, especially with interfaces. And the 2D support pales in comparison to Unity's.
On the other hand, Blueprints and the node-based material editor are really nice for quickly snapping content together.