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Exactly the same thing happened to me. Diablo II, around 6th grade, asking someone to dupe an item, I gave him my items, he left the game, I was upset. If I co
by justinpombrio 11y ago
Exactly the same thing happened to me. Diablo II, around 6th grade, asking someone to dupe an item, I gave him my items, he left the game, I was upset.
If I could wave a magic wand, I wouldn't change a thing. It was the first time I learned that not everyone could be trusted all the time, and it seems to me it was a pretty good time and place to learn it. Just how far off would you want to push that inevitable lesson?
- Raphmedia 11y agoThe same thing happened to me. It was the first (and last?) time that I actually cried and was very upset over a game. It also had me learn not to blindly trust strangers (with my hard earned loot).
- js8 11y agoFor some reason, I read your comment as follows: Exactly the same thing happened to me. Diablo II, around 6th grade, asking someone to dupe an item, he gave me his items, I left the game, he was upset. If I could wave a magic wand, I wouldn't change a thing. I am reading the article and wondering why didn't they ask how many of these kids were actually bullying or trolling others online.
- justinpombrio 11y ago"That's funny, I-Dupe was the name of my character!"
- Jordrok 11y agoOh man, you guys are bringing back some highly emotional memories for me. Mine was slightly different, but with the same result. In my case it was Diablo I and rather than giving away my items, some guy tricked me into taking a town portal that led to a tight room packed full of higher level mobs that he had kited back to the portal. Of course, I died instantly. And in Diablo I, being killed by monsters (as opposed to being killed directly by another player) made you drop all of your equipment. Internet Jerk, being high enough level to handle the mobs, then popped in, killed everything, and stole my gear. I was devastated at the time, but now I can look back on it and laugh. It was just a game and it definitely taught me some hard lessons about trusting people online. (And also some lessons about how creative people can be in exploiting weaknesses of a system.)