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Can anyone with experience in game development give us a ballpark figure on how much this would cost if you were't tied to anything and just wanted to set up mu
by MatekCopatek 11y ago
Can anyone with experience in game development give us a ballpark figure on how much this would cost if you were't tied to anything and just wanted to set up multiplayer infrastructure on your own?
It sounds cheap to me too, ends up costing you 9 cents per copy assuming all users who bought the game play multiplayer for 5 years.
- scrollaway 11y agoThe pricing is really good. The licensing terms are awful, but $1.50 for 1k daily active users is nothing. Three use cases to consider. Subscription-based games (eg. MMOs), averaging $11 / month. Worst case scenario (all your users are active daily), that's less than 0.02% of your income going to the engine. Freemium/microtransaction games. Considering $1.50 is somewhere between 1/10th of a transaction to 10 microtransactions depending on the game, you need roughly an extra 1-100 microtransactions per 10k daily-active users to cover the cost. That's nothing. Ad-based games... 1000 users should be worth more than $1.50. That's not gonna happen, why would you use this.