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The big question for me is: Why an entire engine? If they were just interested in getting developers, to use their cloud services. Wouldn't they simply release
by julius 11y ago
The big question for me is: Why an entire engine?
If they were just interested in getting developers, to use their cloud services. Wouldn't they simply release plugins for all major engines? And wouldn't Unreal and Unity be much more interesting targets (based on their usage in the industry), than CryEngine?
- athrun 11y agoThey certainly already have a SDK for Unity: https://github.com/aws/aws-sdk-unity https://github.com/aws/aws-sdk-unity
- gravypod 11y agoDoes this have support for their "auto scaling" back end? That is what interests me the most.
- Slippery_John 11y agoDoesn't look like it at the moment, though I imagine the .Net SDK will have support sooner rather than later. Hopefully they'll wrap GameLift into the unity sdk shortly thereafter, but to be honest I don't know where the difficulty lies in just using the regular .Net SDK.
- ggambetta 11y agoYou may be interested in SpatialOS (http://improbable.io http://improbable.io). Disclaimer: I work there. Feel free to contact me directly if you need more info :)
- ckozlowski 11y agoYes. https://aws.amazon.com/gamelift/ https://aws.amazon.com/gamelift/
- obsurveyor 11y agoBusiness. Amazon re-invests almost all their profits in itself(Wall Street hates this a lot). Getting a sweetheart deal from a company about to go under to fill a gap in their software technology to grow out their game section was probably too hard to resist.
- TranquilMarmot 11y agoThis way they lock you in to AWS so you're stuck with it and can't switch to Azure of Google Cloud Compute.