4 ms·
I'm guessing this is to take on what Microsoft has been doing Azure? https://mva.microsoft.com/en-us/training-courses/microsoft-azure-back-end-for-gaming-10548
by girvo 11y ago
I'm guessing this is to take on what Microsoft has been doing Azure? https://mva.microsoft.com/en-us/training-courses/microsoft-azure-back-end-for-gaming-10548 https://mva.microsoft.com/en-us/training-courses/microsoft-a... that sort of thing? It's a great idea, because I think there's room for improvement in this space!
- ggambetta 11y agoIt's interesting to see what's happening in the cloud-backed gaming space. We're working on similar ideas at http://improbable.io http://improbable.io but with more emphasis on persistent and unsharded worlds. I have the feeling that Lumberyard/Gamelift does "scaling" in the sense of "adding more shards", not "adding more compute power to the single unsharded world".