3 ms·
I'd hazard a guess that part of the reason is about storing multiple copies of textures at different resolutions. At least, I think it works that way on the App
by roddux 11y ago
I'd hazard a guess that part of the reason is about storing multiple copies of textures at different resolutions. At least, I think it works that way on the Apple store.
- ksec 11y agoThat is no longer the case since iOS 9 I think. Unless they didn't update / use the new App Thinning function. But even if they get 30% reduction promised by App Thinning, they are still HUGE!.
- fractalwrench 11y agoThis also applies on Android, supporting most modern devices requires 4 different sets of assets, which have all got larger as screen density has increased.