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I'll second games being a great gateway drug. My first introduction to programming was game development. Around early 2007, Bungie ( the game studio that made
by bluejellybean 11y ago
I'll second games being a great gateway drug.
My first introduction to programming was game development. Around early 2007, Bungie ( the game studio that made Halo ) released a bunch of devcasts in which a handful of the developers would all sit around, shoot the shit, and talk about building the game. I naturally thought it was awesome and looked for tutorials on Youtube. Unfortunately I didn't stick with it due to the steep learning curve and decided software development was too hard ( If only I had a mentor/teacher at the time ).
A few years later though my friend and I wanted to bot the game Runescape to make some money. The most ban-proof way at the time was to use this program called Simba and you wrote scripts with a pasacal-like language. Everything was based on the pixel color of something and most of the bots were simple procedural programs. Due to the simple nature of the scripts, you could easily write something without a ton of prerequisite knowledge and see if it worked or not. The biggest problem with this method was color and object detection, how do you know if what you're clicking on is a tree or some grass? At the time, the hotshots in the community were mostly people enrolled in cs programs and building neat algorithms to detect stuff. The only way to compete with them was to learn the fundamentals of cs. so of course that's exactly what I did!
Gaming provides a fantastic playground for learning because it's fun and there are very clear rewards for learning more ( Learn matrix manipulation, get better object detection, make more gold ). I think teachers would do well by getting games into the classroom. They really do open the imagination when paired with programming.