3 ms·
A similar phenomenon is happening with Everquest. The current owners of the franchise are pushing "progression" servers - servers that start with only the orig
by throwaway13337 11y ago
A similar phenomenon is happening with Everquest.
The current owners of the franchise are pushing "progression" servers - servers that start with only the original game and move on from there. Though their numbers are hidden, most of the interest in the game as it is now seems to be in these kinds of servers.
These legacy servers come about - runescape included - because owners recognize the success of emulators that try to recall the original game whatever that may be. All the popular MMOs have these emulator servers - world of warcraft, star wars galaxies, etc. Some have very large populations.
The question I have is whether it's all nostalgia or did MMO game designers collectively lose something as they tried to modernize?
- dfischer 11y agoYeah I played recently on the new EQ phinny launch. I loved EQ back in 99-2004. I would always reminisce about how EQ was the best game. I have so many fond memories. Needless to say, playing again kinda sucked. It wasn't fun. It was a grind. Life is different. Nostalgia is sweeter in the end. P.s loved classic SWG too.
- sbov 11y agoYeah, I loved Everquest. But it was a different time. I was in college, had no job, had no wife, had no kid, and had no social life. I had the time to spend most of my waking hours in the game. Edit: actually, it sort of was my social life. I played with a group of friends I met online that I had been playing video games with for 4 or so years.
- ergothus 11y agoyou have N million customers. You make a change. X percentage of your customers love it, Y hate it, Z are ambivalent, and you attract M new customers. Cool...but Y was not a zero number. Often, the same things that M love about the changes are exactly what Y hate. You can't please both with the same product. Repeat for every successful game. For example: I'm a casual player, I prefer solo content because I hate not understanding what's going on, and my schedule doesn't lend itself to being online regularly. The same changes that will attract me to a game will tend to drive away those that like hardcore difficulty and massive raids. Thus, I think they ARE collectively "losing" something, but they are also gaining. The nostalgia servers are about regaining those lost Y, not about rectifying some terribly and inevitable mistake.
- throwaway13337 11y agoOf course you're correct that they're making these changes to attract new customers. The problem is when they drive enough player type Y away without attracting more M. The solution is to create another game that caters to player time M. This is not always desirable to the developers. Instead, they have the vision that they can keep Y can have M too without the cost of an entirely new game. But that model has proven quite a few times not to work. They lose Y and never attract M. I believe FFXIV is the only one where they saved their game by changing it drastically. The rest were shutdown quickly after.
- ergothus 11y agoTrue, though I think you're oversimplifying things: "changing it drastically" is fairly vague. WOW has changed lots in every version. There are plenty of holdouts that think it's gotten too "easy" since the first expansion, a flaw that has been repeated by every expansion after. Yet WOW has thrived (yes, their numbers peaked, but I've not seen any convincing argument that they have been better off not making the changes they did.) And that's just one example. In my limited experience, EVERY game that is maintained over time gets changes to make it more accessible, and some portion of existing players always bitch. In some cases, they are right (thus your above examples). In others, the masses decide these changes WEREN'T so drastic, and are content. (Or they decide them like them, which automatically makes them non-drastic). And those many examples simply fail to stand out over time, skewing your perception.
- jonesb6 11y agoThe case of Runescape is very simple. They got bought out in 2012 by Insight Venture Partners, a firm specialized in buying out MMO's and milking them for everything they are worth. Adding micro transactions and shifting content focus away from player experience towards player acquisition and retention.