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Blender definitely has a non-standard UI. There are settings that make it more "standard". You can set it to "Maya" mode for example. But, pretty much all 3D s
by greggman 11y ago
Blender definitely has a non-standard UI. There are settings that make it more "standard". You can set it to "Maya" mode for example.
But, pretty much all 3D software is hard to use and takes several weeks to understand. I spent at least 3 weeks on both Maya and 3DSMax just going through the manual a chapter at a time and working through the tutorials back in the day. There's just too much to do in current 3D software and there's no escaping that all of them are huge huge apps.
Maybe VR or AR will finally fix this?
Note: I'm not apologising for Blender's strange UI. It put me off Blender for years and I'm sure it still puts people off. That said, a few months ago I tried it again and found the "Maya" option which at least meant I could click on objects to select them and have the camera controls match. The rest is still overwhelming but that's true with all top end 3d packages.
- Arcanum-XIII 11y agoFirst time I tried to do anything with Maya it was hard as hell. Then it get easier and easier and... then I was able to move to 3D Studio, or XSI, or even Softimage 3D (maybe not the deepest nurbs setting ok). They mostly all work the same, except for some outliers (because they go another direction, like in ZBrush, if it can even be compared), and after all that, you have Blender. It's not just strange : it's often backward, borderline, annoying. A bit like Gimp is not working like Photoshop, or Corel Draw, or... it's Gimp. Some people love it, Lots don't.