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We use git with lfs for our game. It has on occasion been a bit of a pain, however perforce is too...unfortunately there isn't a really great solution atm, just
by ido 11y ago
We use git with lfs for our game. It has on occasion been a bit of a pain, however perforce is too...unfortunately there isn't a really great solution atm, just a bunch of more or less flawed ones.
- baszalmstra 11y agoCan you comment on the problems you ran into with LFS?
- ido 11y agosometimes it/git would mess up for unknown reasons and people will get the text file with a pointer to the lfs-hosted asset instead of the asset itself. Also it's very slow for small files, and the filtering is according to file extension. So e.g. if I have some massive mp3s for (sometimes many minutes of) music but also many (100s-1000s) small ones for sound effects downloading 1000 small mp3s take a couple seconds per file even if each is only ~40kb big (normally download rate is a couple MB/sec).