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I agree with those here who are observing that it failed because it was a lemon. No one should generate _that_ level of hype, especially not while the game in q
by dkimball 17y ago
I agree with those here who are observing that it failed because it was a lemon. No one should generate _that_ level of hype, especially not while the game in question is trapped in development hell to the point that they cut an entire "stage" of the game and any number of features from the others.
People have a high level of tolerance for corporate BS when the product behind it is good. _Spore_ only offers five or six hours of gameplay, not the five or six years it seemed to be promising; if it had delivered on its promise of the moon, I think we would have heard an awful lot less about SecuROM.