5 ms·
Bunch of factors: - Really good binary performance(light years ahead of git). - Proper locking for files that can't be merged(basically everything in the a
by vvanders 11y ago
Bunch of factors:
- Really good binary performance(light years ahead of git).
- Proper locking for files that can't be merged(basically everything in the art dir).
- Proxy support for co-located teams.
Game repos can easily approach multiple TB just for the art assets. In that area Perforce is once of the few VCS that scales appropriately.
- malkia 11y ago+1. Also easy graphical interface - P4Win/P4V, and easy to understand the system of changelists. It also helps that older changelists mean things submitted in the past, newer in the future - e.g. in contrast with digest/fingerprint schemes like other systems use.
- vvanders 11y agoYup forgot about that but a good point as well.