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The article gets quite short on my expectations. It just notes that Hearthstone is doing the same things that "Magic: The Gathering" does. And they notice - I d
by kartan 11y ago
The article gets quite short on my expectations. It just notes that Hearthstone is doing the same things that "Magic: The Gathering" does. And they notice - I disagree - that is completely different because Magic has to deal with physical cards while Blizzard has digital ones.
> it's a systemized way of creating enforced scarcity of a theoretically limitless digital product through a deliberate, timed process.
This is the theme that will have make a memorable article. Our economic systems have been dealing with scarcity for a long time. The increase in production and reduction of scarcity was one way of measuring an economic system success. I really would have liked a talk about how for the last decades we have designed scarcity as an expanding business model and what it will mean for the future of economy.