4 ms·
unless you're dealing with sufficiently large integers computing the intersect between a line and a plane with any robustness is impossible on modern computers
by f2f 11y ago
unless you're dealing with sufficiently large integers computing the intersect between a line and a plane with any robustness is impossible on modern computers with float or double. sometimes when you intersect meshes that have nearly coplanar faces, the intersection might shoot vertices near some infinity because of division inaccuracy.
- scrumper 11y agoYes that makes sense. Thanks.
- zurn 11y agoSufficiently large integers (and FP numbers too) are directly supported by Go's standard library: https://golang.org/pkg/math/big/ https://golang.org/pkg/math/big/
- wlievens 11y agoWould symbolic arithmetic help with that? Of is that just too slow a priori?