3 ms·
The texturing just helps your eye "fill in the gaps." As far as difficulty, I just don't know of a general way to do it. The only thing that comes to mind is so
by fogleman 11y ago
The texturing just helps your eye "fill in the gaps." As far as difficulty, I just don't know of a general way to do it. The only thing that comes to mind is some sort of iterative approximation or something.
- pierrec 11y agoIf I understand correctly, we want to compute co-edges here. I believe there are algorithms to do this, I know SketchUp has this feature [1]; also Gmsh [2]; and I remember seeing Blender plugins that do the same thing (can't seem to find them now...) (edit: Actually Blender does this without plugins: "Join" 2 intersecting objects, use the "Intersect" feature, and it will generate and select the exact co-edges.) [1] https://www.google.com/search?tbm=isch&q=site:http:%2F%2Fperso.uclouvain.be%2Fvincent.legat%2Fteaching%2Fdata%2Fmeca2170-GmshCompanion.pdf https://www.google.com/search?tbm=isch&q=site:http:%2F%2Fper... [2] https://help.sketchup.com/en/article/3000100 https://help.sketchup.com/en/article/3000100 (last figure and text in the section "Subtracting one solid from another")