4 ms·
Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
by fogleman 11y ago
Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
- jasonwatkinspdx 11y agoHughes Hoppe has done a variety of research that depends on finding interesting parameterizations of meshes. His papers aren't exactly lightweight on the math, but you may find some ideas there: http://research.microsoft.com/en-us/um/people/hoppe/ http://research.microsoft.com/en-us/um/people/hoppe/ http://research.microsoft.com/en-us/um/people/hoppe/proj/vfdesign/ http://research.microsoft.com/en-us/um/people/hoppe/proj/vfd... http://research.microsoft.com/en-us/um/people/hoppe/proj/lapped/ http://research.microsoft.com/en-us/um/people/hoppe/proj/lap...
- fogleman 11y agoAwesome, thanks. I'll check that out.
- nikolay 11y agoGreat! Hughes Hoppe's work is amazing!
- theoh 11y agoHugues Hoppe, unless he has changed his name.
- jasonwatkinspdx 11y agoShit. Thanks for your correction, I can no longer edit the above comment to reflect it, sorry.
- aardvark179 11y agoI seem to remember there's some good stuff from Pixar on contouring which might be helpful. http://graphics.pixar.com/library/Contours/paper.pdf http://graphics.pixar.com/library/Contours/paper.pdf
- kuya 11y agoif you check out the CGAL library, they have code that solves surface parameterization problems. the least squares conformal mapping is pretty nice for creating uv maps. http://doc.cgal.org/latest/Surface_mesh_parameterization/group__PkgSurfaceParameterizationMethods.html http://doc.cgal.org/latest/Surface_mesh_parameterization/gro... http://doc.cgal.org/latest/Surface_mesh_parameterization/Surface_mesh_parameterization_2Simple_parameterization_8cpp-example.html http://doc.cgal.org/latest/Surface_mesh_parameterization/Sur...