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I like to apply this to pretty much everything that involves a lot of people making a product. Such as tripple a games, movies, toys, whatever. If too many peop
by CapsAdmin 11y ago
I like to apply this to pretty much everything that involves a lot of people making a product. Such as tripple a games, movies, toys, whatever. If too many people is involved and the outcome is bad it's easy for the consumer to blame the group/business/developers as a single entity thinking it made it bad on purpose somehow. Or it often seems to be implied that way because I guess we need to be able to blame someone for it.