3 ms·
I've been enjoying the game too. This quote from Jonathan's development blog more than anything in this New Yorker article has helped me understand his narrativ
by 100ideas 11y ago
I've been enjoying the game too. This quote from Jonathan's development blog more than anything in this New Yorker article has helped me understand his narrative intent with the game:
> "But if you have an eye for detail, you may notice the elements of modern construction shoring up the design of an older structure with a different purpose. The design of the new structure tells you something about what the newer guys were doing there, and how it differs from what the older guys were doing there. And if you look really closely, you can see traces of the original footprint of the site (perhaps these are very subtle, some bricks just rising above the dirt in a few places), and infer the purpose of this very old site too.
> "If you see the different civilizations that came to this island as embodying different philosophies; and you see the structures they built as representative of the way these philosophies led them to interact with the world; and you see further that when they replaced a site, it represents the rejection of some older worldview that they consider no longer useful, then perhaps you start to get some idea of the amount of backstory that can be encoded into the world, nonverbally.
- http://the-witness.net/news/2011/12/architecture-in-the-witness/ http://the-witness.net/news/2011/12/architecture-in-the-witn...