3 ms·
> The only criticism I have of the visuals is that the game is a bit static. There's no wind, no dust, no animals... It's very much like the old puzzle games in
by mercer 11y ago
> The only criticism I have of the visuals is that the game is a bit static. There's no wind, no dust, no animals... It's very much like the old puzzle games in that way. Like walking around in a painting.
I had the similar feeling with "Everybody's Gone to the Rapture", although I suppose it's not as bad. The few 'things' that were more dynamic in nature, such as the wheat fields with the winds blowing through them, added so much more life to everything that I wished they'd gone for a simpler style and more interactivity instead of the admittedly beautiful static world they went with.
I suppose with both games you could argue that the static quality is an artistic choice, but then I guess I just wish there'd be more games that go for the Myst-like gameplay without being somewhat static. In the Myst series part of why it worked so well was that 1) it was kind of a new thing, and 2) the worlds look so strange that I don't expect normal things from them. On top of that the slideshow gameplay probably affected my expectations too.
Contrast that with 'Rapture', where a ball on a field is an immovable object, and many of flimsy gates and fences are more difficult to get through than the Doors of Durin...