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Can't comment on DarkBasic or Monkey, but: BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration
by ComNik 11y ago
Can't comment on DarkBasic or Monkey, but:
BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.
Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.
- dragonbonheur 11y ago>Your average BlitzBasic "Hello World" would usually take up 50% of the CPU On the Amiga?
- ComNik 11y agoNo, on a Core-2 :)
- dragonbonheur 11y agoThat's weird. BlitzBASIC games run well on a 1.2 GHz single core Celeron with 512MB RAM. You must have been doing Hello World wrong :D