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> No one has such an API, as far as I can tell. I think he's referring to GR_APPLICATION_INFO, which in Mantle was a struct passed during initialization contai
by jsheard 11y ago
> No one has such an API, as far as I can tell.
I think he's referring to GR_APPLICATION_INFO, which in Mantle was a struct passed during initialization containing the string names of the game and engine plus their version numbers.
The intention probably is to make app specific driver paths easier to implement but as you say, driver developers would do that regardless using the name/path/checksum of the EXE if they had to.
https://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf https://www.amd.com/Documents/Mantle-Programming-Guide-and-A... (pg. 308)
https://www.khronos.org/assets/uploads/developers/library/2015-gdc/Khronos-Vulkan-GDC_Mar15.pdf https://www.khronos.org/assets/uploads/developers/library/20... (pg. 13)