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It wouldn't work. Most browsers have a limit of about 2000 characters. Assuming a base64 encoding, it means you have about 1K of available data (since most save
by arcatek 11y ago
It wouldn't work. Most browsers have a limit of about 2000 characters. Assuming a base64 encoding, it means you have about 1K of available data (since most saves have a power-of-2 size), far from being enough for any real game (especially if you want a save state, instead of an actual save - that would require to store the entire emulator state, which are at least a few megabytes tall).
- mietek 11y agoState could be stored to something like Amazon S3 and referenced using a unique ID, which would then become part of the URL given to the user.
- jvilk 11y agoBrowserFS actually supports Dropbox integration already... so you could do the same with a Dropbox shared folder. (Sidenote: I'm the author of BrowserFS, and helped implement this feature.)
- rocky1138 11y agoI suppose that's true. But, remember, a lot of old console games used passcodes instead of saved states. So for some of this, it might actually work!