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I'm not sure how you can call any of this "Mac App Design". To boot, none of it follows Apple's interface guidelines. At all. And beyond that, none of them can
by jolux 11y ago
I'm not sure how you can call any of this "Mac App Design". To boot, none of it follows Apple's interface guidelines. At all. And beyond that, none of them can be using standard Cocoa UI elements. So they're all highly unfeasible.
Beyond that, none of them are good. It probably seems harsh to say that, but none of these really do any important thinking about how interfaces are supposed to work. Design isn't just making stuff pretty, it's making stuff work well. Most if not all of these apps are basically a fresh coat of paint on an existing product or the envisioning of a new product as it is similar to the current form.
To summarize:
- None of them look like Mac apps
- All of their interfaces are superficial
- Most of their interfaces are difficult to replicate in the native Mac development environment without extensive custom work
- None of them actually exist beyond being pictures!
How do you know that any of these ideas are actually good without trying them? A picture's worth a thousand words, but if it looks better than it works it's worth a huge loss in customers.
Sorry if this sounds grumpy, I just don't really understand the point of this at all. Everyone who's interested in pie-in-the-sky conceptual app designs that are more focused on eye candy than usability has dribbble already.
- seandougall 11y agoMy favorite is the completely illegible IM concept with nearly-invisible white text over a bright green (#3EFF8C) background. I suppose if I'm really prone to saying things I regret, I might find it useful not to be reminded of anything I've ever said...
- wingerlang 11y agoI was just about to say this looks just like literally everything you see on dribble, checking each link on the site - all but two were actually links to it.
- aylmao 11y agoIt's design, just not good design? ¯\_(ツ)_/¯ Regardless of viability, they are original. Throw away what doesn't work, savage what does, good to get the creative juices flowing.
- jolux 11y agogood design is often original, but it is not often good because of its originality I personally find wire framing and loose brainstorming much more effective than creating detailed mockups like these to crete good designs, but YMMV.