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Some very cursory research suggests that the sales numbers on computer games tend to be about 93% Windows, 5% Mac, and 2% Linux. I'll let you pull your own est
by egypturnash 11y ago
Some very cursory research suggests that the sales numbers on computer games tend to be about 93% Windows, 5% Mac, and 2% Linux.
I'll let you pull your own estimate out of the air for how much extra development time/money supporting a decent cross-section of popular Linux distributions will take. Oh, and don't forget to add in time for testing it, too.
This may change if Valve can make the Steam Box happen, but right now it sure doesn't sound like a sound business decision to bother looking for those last few extra bucks from Tux. Honestly I'm surprised anyone releases anything for Linux or for Macs now that I look at the numbers; I suspect we have the rise of cross-platform general-purpose game engines (which this game doesn't rely on) to thank for that.