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Well, it's a puzzle game. So I might argue that not being intuitive is kind of the point. And to that point, maybe one reason I've found so many recent major g
by chasing 11y ago
Well, it's a puzzle game. So I might argue that not being intuitive is kind of the point.
And to that point, maybe one reason I've found so many recent major game titles boring recently is that there is no puzzle to them. They're just activities. Go here. Shoot that. Collect that. It's nice to actually be stumped. And not just frustrated by my lack of hand-eye coordination.
- secstate 11y agoHmm, a non-intuitive puzzle isn't really a puzzle anymore, is it? Q: I have three oranges and one grapefruit. I have to get all of them through a door that's been glued shut. There is no way to open the door. How do I get the fruit through? A: Blend them and use the tube lying next to the door and pour them through the keyhole. That's a non-intuitive puzzle. You can't intuit that there's a keyhole, a tube and a blender accessible. With creativity it's solvable, but then again, with creativity you also could argue you could use the hole saw nearby and cut a hole in the door and deposit the fruit on the other side. At this point you're just making things up.