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I find it interesting that you felt it was pretentious. What made it feel that way to you? I ask, because I never felt like that. I felt curiosity about what th
by gknoy 11y ago
I find it interesting that you felt it was pretentious. What made it feel that way to you? I ask, because I never felt like that. I felt curiosity about what the Real Plot was about, I felt challenged (and frustrated) by the puzzles, and really enjoyed the art and music style.
It felt like each mechanic was introduced once I'd mastered the previous ones, and other puzzles made it worthwhile to replay things once I had already passed a level. To me, it felt like it did for Time what Portal did for space -- made me think about interactions in a new way. It didn't feel like it was trying to impress me, or wow me with the creator's brilliance (other than "this was made by one guy??") so much as make a game that made me think differently.
I think its similarity to Portal is something I hadn't thought of before now, but that explains a lot about why I liked it.