2 ms·
>The bulk of the game feels like taking an IQ test. This is from a negative (but helpful) review of this game and it echoes exactly how I felt about playing Br
by hoorayimhelping 11y ago
>The bulk of the game feels like taking an IQ test.
This is from a negative (but helpful) review of this game and it echoes exactly how I felt about playing Braid. His games feel like they're constructed so everyone will admire the genius of the creator for thinking up these kinds of interesting puzzles. And if the player ends up enjoying the game while they're admiring its creator, well that's an added benefit I guess.
- eamsen 11y agoI've tried hard to like Braid despite it being a platform game (Flashback (1992) is the only game in that genre that I've enjoyed so far). It's gorgeous, clever and polished, yet it felt pretentious to the point where it would distract from the beauty of the game. And I didn't know anything about the creator of the game before trying, so that couldn't have been personal bias (not implying that would have been the case otherwise).
- blablablame 11y agoI agree. I tried to play Braid many times but just couldn't get myself to play for more than a bit and switch to another game. Interesting enough, Flashback is probably one of the games I use as a reference for platform games so maybe that has something to do with it. For anyone that hasn't played Flashback, give it a go. The graphics while low res now, still look very much alive and nice to look at even on modern monitors.
- gknoy 11y agoI find it interesting that you felt it was pretentious. What made it feel that way to you? I ask, because I never felt like that. I felt curiosity about what the Real Plot was about, I felt challenged (and frustrated) by the puzzles, and really enjoyed the art and music style. It felt like each mechanic was introduced once I'd mastered the previous ones, and other puzzles made it worthwhile to replay things once I had already passed a level. To me, it felt like it did for Time what Portal did for space -- made me think about interactions in a new way. It didn't feel like it was trying to impress me, or wow me with the creator's brilliance (other than "this was made by one guy??") so much as make a game that made me think differently. I think its similarity to Portal is something I hadn't thought of before now, but that explains a lot about why I liked it.