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Here are some things to check out if you are just getting into development for the Cocoa Touch platform. There's probably a lot of drivel out there, now that th
by tumult 17y ago
Here are some things to check out if you are just getting into development for the Cocoa Touch platform. There's probably a lot of drivel out there, now that the platform has become hot shit for marketing and corporate dweebs, so there are people preying on the developer rush.
http://www.macruby.org/ http://www.macruby.org/ MacRuby, only works on desktop OS X right now. but I bet it will be on iPhone/iPad within a year. Runs as fast or faster than code written with a lot of Obj-C dynamic stuff in it, much easier to write. Much much easier.
Gambit Scheme builds for iPhone no problem. Basically all of the APIs can be reached directly from C instead of through Objective-C. http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/ http://jlongster.com/blog/2009/06/17/write-apps-iphone-schem... has some info. At least a couple of commercial apps on iPhone have been written in Scheme.
GHC on iPhone http://www.alpheccar.org/en/posts/show/94 http://www.alpheccar.org/en/posts/show/94 so you can compile Haskell for iPhone, and then http://github.com/nfjinjing/mps-iphone http://github.com/nfjinjing/mps-iphone which will help you build stuff for writing with message passing style (Smalltalk) with the iPhone APIs if you don't want to treat them like low-level C functions.
JavaScript 'native' environment, bells and whistles included: http://www.appcelerator.com/ http://www.appcelerator.com/
- rayboyd 17y agoThanks for this information, much appreciated. My want to develop on the device is nothing more than a hacker wanting to play with his iphone. My business partner does love the idea of me learning it however... Edit: typo.