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One problem with an AI StarCraft player is that it would have a tremendous APM[1] advantage. 1. http://starcraft.wikia.com/wiki/Actions_per_minute http://starc
by mortehu 11y ago
One problem with an AI StarCraft player is that it would have a tremendous APM[1] advantage.
1. http://starcraft.wikia.com/wiki/Actions_per_minute http://starcraft.wikia.com/wiki/Actions_per_minute
- Eridrus 11y agoIt should be possible to cap the APM of an AI if there is a desire to make it play more like a human, but I would find an uncapped version interesting to see what tactics work well when control is not an issue.
- ygra 11y agoAPM mostly means that bots can have perfect micro-management of units (within reason; a bunch of goliaths or dragoons in a chokepoint simply cannot really be managed ;)). This translates to slightly higher income in the beginning [1] (and thus certain strategies can be a bit faster. For ground armies in open fields this can mean a large advantage, although humans are quite good at this as well. APM doesn't really help in creatively coming up with a good strategy to counter a certain build. Just today I watched a game between two Protoss bots, one of which went carriers, the other zealot/reaver. That's ... not really an optimal decision. Tactical manoeuvres like flanking or attacking at different places at the same time are also mostly absent for now (although APM can help there, of course). [1]: http://www.teamliquid.net/forum/brood-war/484849-improving-mineral-gathering-rate-in-brood-war http://www.teamliquid.net/forum/brood-war/484849-improving-m...
- TulliusCicero 11y agoTrue, but as it stands, current non-cheating AIs in Starcraft 2 and Brood War still stand little chance against experienced players.