3 ms·
Thanks! The game is almost 12 years old now, which still feels weird to think about. I did have high ambitions to make it like the next timeless game (like ches
by cableshaft 11y ago
Thanks! The game is almost 12 years old now, which still feels weird to think about. I did have high ambitions to make it like the next timeless game (like chess), including making it a bit less tactical and more strategic, but my own ego and life got in the way and it kinda withered on the vine from me not keeping it updated, making a proper multiplayer version, not making it cross-platform enough, etc.
I even turned down a request from the Puzzle Pirates guys to include it as a minigame in their game (that was a mistake), and OmgPop almost paid me to make a version for their website (shortly before they made Draw Something and got bought by Zynga), but I was too busy trying to finish my degree at the time.
I've been tempted to start an open source version to get some help developing it, but I started getting more into board game design lately and I've been programming less and less in my spare time. Kinda hoping I get a reputation in the board game world and then get a board game version of Proximity published (it's an abstract, so it's a harder sell to publishers).
Anyway, I'm glad you enjoyed the game. Hopefully someday I'll put out a newer version of it.