3 ms·
I think the primary reason very few people play Minetest is because of marketing and piss poor default gameplay. I agree. "Vanilla" Minetest needs monsters, vi
by Teckla 11y ago
I think the primary reason very few people play Minetest is because of marketing and piss poor default gameplay.
I agree. "Vanilla" Minetest needs monsters, villages, villagers, fortresses, more ores, more items, etc. in order to compete with "vanilla" Minecraft.
It's so very close to being a Minecraft killer...but there seems to be strong resistance to adding more to the base game.
Unfortunately, right now, every query about vanilla Minetest being a little "barren" results in replies like, "Install some mods." sigh
- cookiecaper 11y agoThis is actually an opportunity. Minetest is free software (LGPL). Someone needs to fork it, put a little bit of polish into it, load some mods into the default distro, and publish it as "MinecraftKiller v1.0" in a mass-marketable, easy-to-install fashion. Console ports would also be ideal, as they were instrumental to Minecraft's success.
- makomk 11y agoI think in theory this is Voxeland's selling point - it's meant to be Minetest but with an actual, out-the-box game experience that doesn't rely on mods.
- cookiecaper 11y agoCool, I didn't know about Voxelands. It is, however, apparently still GPL licensed, whereas Minetest relicensed to LGPL a few years back. I also don't think a fork is really the right direction here; Minetest needs distros that come pre-bundled with all the fun stuff, not split communities and duplicated effort.