3 ms·
It's covered: "On the other hand UDP can suffer from packet loss and OSC is an obscure protocol". If you need something UDP doesn't handle, then it makes sense
by jasonkostempski 11y ago
It's covered: "On the other hand UDP can suffer from packet loss and OSC is an obscure protocol". If you need something UDP doesn't handle, then it makes sense to use something else, but a lot of time is being wasted using something like TCP if you don't need the things it does. With live sound, milliseconds count and it doesn't take a skilled ear to hear when things are even a little later than they should be. It might even be better to have no sound than a late sound.
- subnaught 11y agoRest assured that the designers of SuperCollider considered this use case when deciding to use OSC: http://doc.sccode.org/Guides/ServerTiming.html http://doc.sccode.org/Guides/ServerTiming.html